This leaves your opponent's board empty and your own battlefield full of beefy monsters you can hopefully leverage to win the game
Scenario 3 Grief / Undying Evil Turn 1 You Play Grief, exiling a black card Remove a card from opponents hand Play Undying Evil, targeting Grief Remove a card from opponents hand Turn 1 Opponent Turn 2 You Cards in hand: 2 Cards in opponents hand: 4 Result: This is very similar to Scenario 1, but with two big flaws: your opponent ends up with one more card by comparison, and you have to run Undying Evil
It essentially converts extra draws into +1/+1 counters, which answers the age-old question: I've drawn a ton of cards, now how do I win? The cantripping nature of this blue enchantment also means it's never a dead card, even if you're not completely going off with it
Apr 23, 2026 Going Full Instants and Sorceries With Quandrix, the Proof Can you build a Commander deck with only instants, sorceries, lands, and your commander