In a deck with many creatures entering and leaving the battlefield, this card can drain opponents quickly
You need at least 1 green mana for Selvala, Heart of the Wilds activated ability to add at least , , and any color for the remaining 3 mana
Trample allows all excess damage a creature deals to be dealt to a player, making it even easier to use abilities that trigger when this happens, while reach allows them to block creatures with flying, which can be nasty if left alone
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